“Roundguard is a bouncy dungeon crawler with pinball physics, lots of loot, and a randomized castle full of oddballs. Press your luck against hordes of dangerously cute monsters and challenging roguelike elements in this all-round bouncy adventure! If you love roguelikes & Peggle, then Roundguard is for you. Roundguard is made by Wonderbelly Games and published on consoles by the Quantum Astrophysicists Guild. “
This is a roguelike Peggle. Now having said that, I feel this takes the concept of Peggle, and not only addresses problems I had with the series, but also takes it to new levels I didn’t even think of. They definitely thought outside of the box.
Some problems I had was when I finished playing the game of Peggle, I just wanted a lot more levels and I wanted the experience to never end. This addresses with that procedurally generated levels that you come to expect in roguelikes. The game introduces RPG elements, weapons, different attacks and 3 different characters. You can also take different “paths” in the dungeon each time. This adds a lot of variety that always feels different each time. You may kick butt and take names or you may have a pitiful run. Once its game over, that is the end of the run, but you retain your character’s growth, like most roguelikes.
I will also say, Wonderbelly games really nailed the physics of the game Peggle. I went in expecting them to sort of be “off,” but they really took their time to get that part right.
Can you say earworm? I don’t know how they did it, but the battle victory music has been playing in my head for days. It is so catchy and grips onto mind for awhile. The rest of the audio fits the game and genre, I felt.
If I had one small criticism for the game is that the visuals do create for some initial confusion. Sometimes it is not 100% what parts of the level are a monster, breakable, or mana, etc. You do quickly work past that though. Other than that, the art is beautiful.
This is a MUST BUY for Peggle fans, casual gamers, indie gamers, and roguelike fans. You can clearly tell this was a labor of love for Wonderbelly games.