“Bounty Battle is the ultimate indie fighting game: a new multiplayer 2D fighter, where you can pit your favorite indie heroes against one another! Indie heroes from games like Guacamelee! and Darkest Dungeon, to Dead Cells, Owlboy & more battle it out in this fighter frenzy.”
The game starts off by giving this amazing vibe that it is Smash Bros but with indie game characters. So I am immediately on board. I go through the training and start learning the rather confusing controls.
Get into the game, and it is just dreadful. Either the AI does absolutely nothing against you or they completely dominate you in seconds. There’s just no balance of the gameplay and the fighting mechanics just don’t feel natural to me.
There is no online multiplayer, only local, which is a cardinal sin in the modern era of fighting games. The single player modes don’t offer much to be desired either.
Furthermore, the game just feels bland. Which is really disappointing considering it draws characters from games that are full of life including Guacamelee and Darkest Dungeon.
The only saving grace of the game is whoever the announcer is. He nailed his role, albeit as brief as it is. The game’s audio is very minimalistic, which is not something you want in a fighting game. The kick and punch sounds are very generic. I have heard better sound effects in 16 bit fighting games, unfortunately.
The visuals really lack polish. Again, considering the game characters they brought in, this could have been much more vibrant and full of life. Instead, everybody just seems lifeless. Everything is a let down.
Unfortunately, I can’t recommend this game to any audience, especially given the developer is charging $15 for this game. Maybe if you see it on sale for $5 if you want to see if I’m wrong, that would be the price I would recommend it at. Otherwise, just avoid Bounty Battle.